:: Rilmorn ::

The Meanderings of a Wandererer traveling the Gate World
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:: Friday, July 26, 2013 ::

Traveling on the World of Rilmorn is often like traveling on many other worlds.  One simple walks, gets on a mount that walks, or gets in conveyance that moves under its own power or is pulled by something that walks.  True, there are modes of travel that involve moving through the sky or across the water, but most of my travel is on land.  Since coming to Rilmorn, I've strolled through elven woodlands, crossed sandy wastes on the back of a camel, hiked through frigid mountain passes, and rode in wagons across grassy plains.  All of that pales when I travel along the magical pathways that link the places, great and small, of the world together.

I came to this world by means of a gate - a magical portal that rent the walls of reality and bent the dimensions of time and space.  The word "rilmorn" is said to come from the oldest language in world and it is said to mean "gateway."  I have come to learn that Rilmorn is littered with gates and most all of them are one way and allow things and beings into the this world, but very few allow back things out.  I have discovered a number of gates that allow one to travel not to or from Rilmorn, but rather across Rilmorn.  Those sagacious in these matters assure me that the gates that connect two parts on the world are called "portals," or if one is being vulgar, "sorcerer gates;" gates access other dimensions or planes of existence

In addition to portals, one can also find secret magical roads to carry them swiftly across the world.  At special locations and at certain times, it is possible for one to step through an arch or a waterfall and end up on a Fey Road..  These tracks allow one to "travel behind the world and bypass the distances to get to your destination."  Time moves oddly along the Fey Roads.  What can seem like several days travel on the Fey Road will turn out to been only a few minutes or maybe an hour, when you arrive at your destination.  The time spend on a Fey Road does not correlate to distance traveled.  I have spent over a week on a Fey Road and traveled just over a thousand miles.  Once, I spent a single day on a Fey Road, only to arrive at my destination-a place located beyond two mountain ranges and an ocean from my point of departure.  While they are great for crossing vast distances quickly, Fey Roads can be dangerous.  Sometimes terrible beasts lurk along the road.  Other times, Trooping Faeries claim the road and attempt to coerce one into joining their troop or force him or her off the Fey Road.  Whatever you do, “Never leave the Road!”

In Neverwinter, I have met a priest of a moon goddess, who tells me of a magical path that none other has ever spoken of to me…the Shadowfell Road.  This path supposedly starts in a town called Evernight and runs the length of Varudeal, across the Solmovan Sea to a town called Mordantshire.  No map that I own shows a city called Evernight.  Local guides, caravaneers, and foresters, all, assure me that there is no such city in Norwest Moytonia.  If it did, then one could find the beginning of the Shadowfell Road within its walls and travel along the path to other cities, even some which are in other planes of existence.  Alas, I do not believe that it exists.



:: Unknown 7/26/2013 04:17:00 PM [+] ::
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