Traveling on the World of Rilmorn is often like traveling on many
other worlds. One simple walks, gets on
a mount that walks, or gets in conveyance that moves under its own power or is
pulled by something that walks. True, there are modes of travel that involve
moving through the sky or across the water, but most of my travel is on land.
Since coming to Rilmorn, I've strolled through elven woodlands, crossed
sandy wastes on the back of a camel, hiked through frigid mountain passes, and
rode in wagons across grassy plains. All of that pales when I travel
along the magical pathways that link the places, great and small, of the world
together.
I came to this world by means of a gate -
a magical portal that rent the walls of reality and bent the dimensions of time
and space. The word "rilmorn" is said to come from the oldest
language in world and it is said to mean "gateway." I have come
to learn that Rilmorn is littered with gates and most all of them are one way
and allow things and beings into the this world, but very few allow back things
out. I have discovered a number of gates that allow one to travel not to
or from Rilmorn, but rather across Rilmorn. Those sagacious in these
matters assure me that the gates that connect two parts on the world are called
"portals," or if one is being vulgar, "sorcerer gates;"
gates access other dimensions or planes of existence
In addition to portals, one can also find
secret magical roads to carry them swiftly across the world. At special
locations and at certain times, it is possible for one to step through an arch
or a waterfall and end up on a Fey Road.. These tracks allow one to
"travel behind the world and bypass the distances to get to your
destination." Time moves oddly along the Fey Roads. What can seem like several days travel on the
Fey Road will turn out to been only a few minutes or maybe an hour, when you
arrive at your destination. The time spend
on a Fey Road does not correlate to distance traveled. I have spent over a week on a Fey Road and
traveled just over a thousand miles. Once,
I spent a single day on a Fey Road, only to arrive at my destination-a place
located beyond two mountain ranges and an ocean from my point of departure. While they are great for crossing vast
distances quickly, Fey Roads can be dangerous.
Sometimes terrible beasts lurk along the road. Other times, Trooping Faeries claim the road
and attempt to coerce one into joining their troop or force him or her off the
Fey Road. Whatever you do, “Never leave
the Road!”
In Neverwinter, I have met a priest of a moon goddess, who tells
me of a magical path that none other has ever spoken of to me…the Shadowfell
Road. This path supposedly starts in a town
called Evernight and runs the length of Varudeal, across the Solmovan Sea to a
town called Mordantshire. No map that I
own shows a city called Evernight. Local
guides, caravaneers, and foresters, all, assure me that there is no such city
in Norwest Moytonia. If it did, then one
could find the beginning of the Shadowfell Road within its walls and travel along
the path to other cities, even some which are in other planes of existence. Alas, I do not believe that it exists.
:: Unknown 7/26/2013 04:17:00 PM [+] ::
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